Updated on
April 29, 2024
It is recommended to delete the previous VR Builder package before an update, as the Asset Store package import doesn’t delete files that are not in the package anymore. This guide will also explain how to completely remove VR Builder from your project. Removing VR Builder is not a difficult process, but in case you get stuck you can always find help in our community.
To correctly remove VR Builder, you will need to:
These steps are detailed below.
You probably hear it all the time, but a reminder never hurts. Before making any potentially breaking changes, you should back up your project! Or even better, use a source control system like Git.
The code for VR Builder and its add-ons is instead in the Packages folder, directly under your project folder. Every package be in a folder prefixed with “co.mindport.vrbuilder”. Delete all these folders. If you plan to update VR Builder to a newer version, you can stop reading and install the new version now - this was the only step needed.
If you intend to completely remove VR Builder from your project, you should also remove all folders related to VR Builder from the project. In the Assets folder, this includes folders such as MindPort, Samples, Streaming assets and XRI. You should delete:
Additionally, you may also need to remove any custom VR Builder extensions that you may have.
Inside the Player Settings>Other settings. You will be able to find the Script Compilation.
By clicking the minus symbol, delete all Scripting Define Symbols related to VR Builder displayed in the following image.
In the Package Manager, make sure to remove all the packages imported by VR Builder. These may include Post Processing, Input System, XR Interaction Toolkit, Newtonsoft JSON and related dependencies.
Following this guide should have deleted all major references to VR Builder but take into account that every project is unique and you might have different references to VR Builder in your project either in your assets or in-game objects.