The Set Parent behavior parents an Object to another one in the Unity hierarchy.
The Process Scene Object to be parented.
The new parent for the target object. Note this can be null, in which case the object will be unparented.
If checked, the target object will snap to the same position and rotation as the parent object.
We strive to create the best product for our users and rely on constant feedback to do so. Please share your ideas and suggestions with us in the VR Builder Community on Discord!
Write us on discord