Conditions are used to determine which transition is used to exit a step. Transitions are evaluated top to bottom, and the first valid one will be selected. To be valid means to have only fulfilled conditions or no conditions at all. A condition usually requires the user's intervention, for example grabbing an object. However this is not always the case: conditions like the timeout condition will trigger regardless of the user’s activity. There may also be cases in which other factors in the environment determine if a condition is fulfilled. Conditions need to be active in order to be fulfilled. As soon as a step is active, all containing Conditions are active as well.
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